![]() Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt. Supports any skill that can chill enemies or create chilling areas. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage. Supports skills that can hit enemies, or create minions. Supports any skill that hits enemies or inflicts ailments Supports any skill that deals damage or has a duration. ![]() Supports any skill that hits or burns enemies, or inflicts elemental ailments. Supports any skill that has a duration, or can hit enemies to inflict ailments on them. Supports attack skills, or spell skills that deal damage. Supports any skill that hits enemies, or can deal burning damage directly. Rolling a summoner and going to use summon skeletons with spell totem. Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances. Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Supports spells, or attacks that use bows or wands. Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed. Supports any skill that hits enemies, or could otherwise apply elemental ailments. Supports any skill with an area of effect, regardless of whether that skill deals damage. The totem is spitting out spirits that hit the enemies. Specifically, would something like '10 increased Totem damage' increase my damage output The reason I'm asking is because it's not the totem directly hitting enemies. I want to know if the totem-related nodes on the passive tree affect this. Supports any skill that can kill enemies. So my build right now uses spell totem support linked to summon raging spirits. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. ![]() Supports any skill that hits enemies, making it easier to stun enemies with those skills. Supports any skill that hits enemies, causing those hits to leech life based on damage dealt. Supports any skill with an area of effect. Monster additional rarity of dropped items in merciless +% Monster additional rarity of dropped items in cruel +% Monster additional quantity of dropped items in merciless +% +1 strength gems only boosts two spells: Holy Flame Totem and Shockwave Totem. Monster additional quantity of dropped items in cruel +% This support needs a buff badly in 1.1.0, either reduce damage penalty to 20-25% and castspeed to 20% OR make good nodes that reward generously those who goes dual totem path.Shockwave Totem Reference poe.ninja, Community Wiki Acronym Totem DropLevel 28 BaseType Shockwave Totem Class Active Skill Gems TargetTypes Any,, Type Spell, Damage, Area, Trappable, Mineable, SummonsTotem, Multicastable, AreaSpell, Physical, Nova Metadata Metadata/Items/Gems/SkillGemShockwaveTotem The only usage now is curses/brotem/taunt (utility, not dps) totem and the flame one. I dont see any dual totem casters ANYMORE, none of my friend is, none in public. But the poor totem was not guilty! Especially when dps grew considerably from times when arc totem could be viable. Devs nerfed both rf for casters AND spark to fucking hell. The totem nerf was done at times when Shavronne RF and spork owned the place. Totem buffs Ancestor Totems can give a maximum of three buffs on the character at once. 8 Generic + increased/decreased Skill Effect Duration modifiers will not affect the lifetime of totems. I understand that totem nodes do give bonuses a bit larger than the standart ones, but they are still too small to compenstae for massive dps loss. Totems have a standard 40 elemental resistance and 20 chaos resistance, regardless of any resistance penalties applied on the player. Not to mention single totem just does 0 dps. you loose 1.5/0.7~2 times in dps compared to the same spall casted directly. GIVEN you have 2 totems you have basic dps =2 * (0.5) * (1-0.3 castspeed reduction) = 0.7 dps from the same spell casted from hand! And totem gem takes a gemslot((( While average support gem increases your dps efficiency by 1.5, DUAL totem does DECREASE it by 0.7. In actual content spell totem is generally worthless.
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